AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Hungary for Q2 2024
Discover the performance of the top 5 hypercasual games on Android in Hungary during Q2 2024, with detailed insights on downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends in the performance of the top hypercasual games on the Android platform in Hungary. Here’s a detailed look at the downloads, revenue, and weekly active users for the top 5 games, with data sourced from Sensor Tower.
Pizza Ready! by Supercent, Inc. experienced fluctuating revenue throughout the quarter, starting strong with $110 in the first week of April and dipping to a low of $12 in mid-May, before stabilizing around $20 by the end of June. Downloads saw a downward trend from 12.1K in early April to 5.3K in early June, slightly recovering to 5.9K by the end of the quarter. Weekly active users decreased from 19.8K at the start of April to 12.3K in mid-June, with a slight increase to 14.2K by the end of June.
Block Blast! from Hungry Studio showed a consistent increase in downloads, starting at 3.6K in the first week of April and peaking at 9.7K by the end of June. Weekly active users followed a similar positive trend, growing from 35K in early April to 43K by the end of June. Notably, this game did not generate any revenue during this period.
Wood Screw Puzzle by Zego Studio saw a steady increase in revenue, starting at $50 in the first week of April and peaking at $228 in mid-June. Downloads were relatively stable, fluctuating between 2.8K and 6.5K throughout the quarter. The game maintained a solid base of weekly active users, growing from 17K in early April to 32.3K by the end of June.
Manage Supermarket Simulator, also by Zego Studio, was released at the end of May and showed impressive growth. Revenue started at $11 in its release week and grew to $122 by the end of June. Downloads surged from 4.8K in its initial week to 14.8K by the end of June. Weekly active users increased significantly from 2.4K in its first week to 25.9K by the end of June.
Hypermarket 3D by Sunday.gg had minimal revenue, only reaching up to $25 in mid-June. Downloads showed a positive trend, starting at 4.3K in early April and increasing to 7.6K by the end of June. Weekly active users also saw a rise from 6.8K in early April to 11.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.